If I
could engrave one piece of gaming advice into my controller that I would have to adhere
to every single time I start a new game it would be
this: if I am rambling through at a fairly even pace, but find myself in a
bit of a prickly situation, I should NOT stop playing. Can’t beat a boss fight? Maybe I need to replay some areas to gain more health/mana/skills. Can’t complete a mechanic
easily? I should slow down, breathe deep, and focus simply on the correct button
combinations without even looking at the screen. Can’t figure out where to go next?
Look up a walkthrough to get some assistance. Never stop. Because if I do, it
will be an entire month (probably more like months) before I go back, as a
mental block as high as the creeping molecules flitting about the upper reaches
of the atmosphere will fall into place, convincing me that I have reached an
impassable point and filling me with a sort of exasperated dread when I even
consider starting it up again.
My
name is Jessica. And I avoid challenges.
Sometimes,
when I sit back (a piece of wheat tucked between my teeth, a foot lazily draped
over the side of a hammock) and consider my favorite games, I realize that none
of them are what you would call ‘difficult’. I am notorious for choosing the
easiest levels: casual, human, very easiest easy, so I can spin around inside
pretty environments and traipse about main storylines and side quests without
needing to do much more than bitch slap a few enemies into submission for
getting in my way. I am very easily defeated by circumstance and frequent
failure. Which is admittedly silly and not constructive at all, continually
keeping me from enjoying those intense touchdown moments after completing a
particularly wicked encounter. I love finishing games; seeing credits roll is one of my favorite things. Therefore, my 2013 goal is to get better at pushing through
these mental barriers. I will only stop during positive points in the game, such as
the end of a level, or an innocuous save point in low drama instead of during moments of hardship. But
to overcome, I must go back and wrestle with a few demons in order to prevail.

Challenge One: Skyrim DLC
After
completing the game last winter, I downloaded the extended chapter, Dawnguard, the
day it came out last summer. I played as a vampire…until avoiding the daylight
became too cumbersome, so I restarted as a human. I didn’t want to have to deal
with the whole ‘need to feed’ and ‘avoid the sunshine’ bits-too much work. And
then I stopped playing during a rather endless afterlife scene because it was
ridiculously boring (re: I died more than once without saving). More months
passed. I started it up again, finished the area, took the next quest, died in
a cave and…done. I had no energy to even start it up again. If I would have
survived the cave I might still be playing. But all I can remember now is
dying. In a cave. And it was dumb. And I don’t want to die in a cave again. The
only conclusion is to never play it again, obviously.
New Objective:
Don’t
die in a cave. Finish Dawnguard. Start Hearthfire. Finish Hearthfire. Start
Dragonborn. Finish Dragonborn. Beat fists against chest and roar, berserker style.
Challenge Two: Assassin’s Creed 3
“What?”
you say. “A mere paragraph about Assassin’s
Creed 3 in this blog? I shan’t
believe it.”
Are
you kidding? I’m still trying to invent words for how I feel about Assassin’s Creed 3. Let’s just say this:
I was so disappointed in AC3 that not
only did I not stop less than halfway through, but I think it stunted my video
game life in some permanent way. I feel very
fucking let down by AC3; but
ultimately I quit because I kept dying. I’d be all stealthy-stealth, quieting
loading my stealthy gun (?) and get
clobbered by some jaunty-hatted guard with moves like a spider on a rooftop, instantly
de-synching. In between the unrelenting, always killing, never stopping British
presence in Boston and constantly being mauled by wolves or elk (??), I could not even fathom playing further. I never had play-stopping difficulty issues in the
previous games, but then again, I didn't actively wish my main character (my
love, my life, my Ezio) would somehow kill himself and get it over with
already. Christ, Connor is a downer. I kept imagining all the ways I could perish (in a boat, on a boat, by a boat, listening to Ben Franklin talk about
sexing up old ladies like it’s supposed to be funny but instead is creepy and achingly boring), and I chose not to
continue. I didn't want to be challenged by it, I just wanted to kill the shit I
was supposed to kill and move on to better, more interesting things.
Like…chasing pieces of paper. *sigh*
New Objective:
With
Assassin’s Creed 4: Where Has All the Rum
Gone? [sic] announced for a fall release date, I realize that finishing
three is my only option if I want to stay a superfan. Whereas I don’t want the series
to die in a flaming ball of money grubbing corporate monkeys, I can
appreciate the effort to please fans with new chapters every year…sort of. But Ubisoft
really needs to pull the franchise out of 18th Century America. It’s
NO GOOD THERE. I’m trying to find a little pool of desire within myself to
finish it; not for comatose Connor, but for Desmond,
but that place is tucked behind a huge wall of library books and perpetual
laziness. The right combination of caffeine and nostalgia will need to get me
through this one. I make a vow that by…June…I will be finished with AC3.
Challenge Three: The Cave
Hooray!
Double Fine! I love this game, it’s funny and charming. But now the puzzle is
hard and I don’t really know how to…um…huh. Oh, I get it. But I still can’t
really maneuver it. Um…huh.
New Objective: Wait, this is a puzzle game.
Never going to happen. *sings Dust in the Wind*
Challenge Zero: DmC: Devil May Cry
I've always been really good at loving Devil May Cry, conceptually, but never managed to actually play it in a successful way. Too hard. And not in a ‘this is fun but now I can’t beat this
boss and I don’t wanna’ whiny sort of way, but in a real ‘I am not a good
enough video game player to achieve success while playing this particular
title’ way. However, Ninja Theory’s DmC is fan-fucking-tastic. I breezed through
the first ten chapters with ease, loving every sassy, sexy, rock n’ roll moment
with Dante and Vergil. Ridiculous fun. Not challenging in the slightest. Then I
hit an enemy around Mission 16 called the DreamRunner, and my fluid little
slide through Limbo skittered to a blood-soaked end in a series of encounters
that I could not quite kick through. My normal jumble of combat combos couldn't save me. I was defeated. The game sat, collecting dust for an entire month
while my stupid brain screamed at me that it was impossible, never going to
happen, why bother continuing? After soaking in a my little pity pool for a
week or so I finally took to Twitter to get some advice from some pros, which
helped immensely…but I still didn't head back in until another three weeks
floated by. But then I did it. I went back. I took the advice. I creamed some
Dreams. And I finished the game.
I
hope Ninja Theory designs all future titles in the series. Their blend of story
and scenery, combined with characters that feel like they could actually exist in
our reality (not overly burdened by fantastical, supernormal environments and demands)
through supernatural-colored lenses, is incredibly compelling. Even the hardcore
industrial soundtrack was fitting, giving fight sequences and big boss
encounters a sort of heart-racing quality, tempered by an intense, throbbing beat.
A blend of surreal scenes within a nightclub were crazy, full of sound and neon
and madness. I loved Enslaved, and now love DmC. I’m keeping Ninja Theory on my
love list.
Achievement: Unlocked; New
Objective: None; Taunt Level: In Your Face
By
finishing DmC, I have taken step one. This list of challenges is merely the tip
of a backlog list (which includes many D-related titles such as Darksiders II, Dragon’s Dogma
and Dishonored) that will take ages to complete. But hey, with Bioshock: Infinite
holding up the status in my 2013 book as “only game worth playing in 2013,” I
think I may have some time.
http://www.itallstartedwithchronotrigger.com